The only way to really boost frame rates in such cases is to increase the frequency (GHz) of the CPU. In such CPU-limited workflows, it doesn’t matter how much GPU hardware you throw at your CAD models 3D performance will not increase, or will only increase a tiny bit. Indeed, with certain SolidWorks models, it’s not uncommon to use around 5% of the GPU’s resources, even when your giant assembly is limping around on screen at a few frames per second (FPS). Sometimes, the GPU never even gets out of first gear. By this, we mean the CPU becomes the bottleneck before the GPU can get anywhere near full speed. SolidWorks, like most 3D CAD applications, is notoriously CPU-limited. Owning a Ferrari is great, but not if you only get to drive it in the 30mph zone. But raw graphics horsepower is not enough to deliver a smooth, fully interactive 3D experience the software also has to be tuned to take full advantage of the graphics hardware. GPUs have become phenomenally powerful processors, great for moving huge 3D models around the viewport. But with the new graphics engine this is a thing of the past. The Maunakea Spectroscopic Explorer telescope – colossal models like this, with close to 10,000 parts used to grind to a halt unless they were dramatically simplified with a reduced LoD. Greg Corke explores how it can transform 3D performance dramatically, particularly when working with large assemblies, and enable you to get more out of your workstation hardware SolidWorks 2019 includes a brand new graphics engine based on the modern OpenGL 4.5 graphics API.
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